Story

Story Mode Days 1 to 12

A Day 1 to Day 12 shift checklist, with tutorial lines marked separately from walkthrough-only events so you can follow the objective on your screen.

Story Mode Days 1 to 12

A Day 1 to Day 12 shift checklist, with tutorial lines marked separately from walkthrough-only events so you can follow the objective on your screen.

How to use these day notes

The rows below follow one published shift-by-shift walkthrough of Days 1 through 12, plus on-screen lines from the opening tutorial. Confirmed means the wording was read from a task, prompt, or the game description. Reported means it appears in that walkthrough and should be checked against your current objective.

Players watching a Day 1-to-12 video have said their own runs reached 31 days and 103 days without a finish. A Day 12 ending is something that walkthrough reached. It is not proof that every server stops there.

If your objective names a different baby or a different room, follow the screen.

Day by day

Day Confidence What changes What to do
1 Confirmed tutorial, reported roster Opening care, then the guardian card. The walkthrough names Popo, Lulu, Toto, Mimi, and Nunu. Feed in the kitchen, play at the nursery toy box, change diapers, and answer the door for the neighbor the walkthrough calls friendly. Finish the flash, bath, and sleep-music tutorial.
2 Reported A row of identical bald babies outside the front gate. Dark particles track inside. Keep the front doors closed. Use camera flash on the particles.
3 Mixed Walkthrough: fever and black puddle stains. Confirmed prompt during Day 3 Bedtime: Changing Table and Change Diaper. Change the carried baby at the long white dresser. For fever, the confirmed item is kitchen syrup. The walkthrough says to take Fever Syrup from the kitchen counter and use it when the sick baby looks at you. The on-screen fever line that names Popo is a Day 5 task, so the first fever may not be locked to Day 3.
4 Reported Officer Yeye at the door, then a strange baby in the living room. The warning to remember: the police never take babies away. Anyone in uniform who tries to carry a baby off is an impostor. Carry the strange baby to the yard cage and latch it.
5 Confirmed ritual, reported visitors Notebook on the bedroom dresser. Neighbor Tete. Ritual bedtime. The notebook drawings are reported as flash weakness, bathtub cleaning, and a red cross over police. Tete is described as a masked neighbor who inspects the toy chest. Take photos of your babies and pin them on the nursery photo wall. For bedtime, the confirmed objective is Put the ritual baby to sleep in a red nursery with a visible countdown.
6 Reported Black puddles across the kitchen. The security shutter jams. Wipe the puddles. Hold the shutter interaction to lift it. Keep up with diapers while you do both.
7 Reported A rush of strange babies through the front foyer. Intercept each duplicate and lock it in the yard cage.
8 Reported Officer Yoyo grabs Mimi from a high chair. Chase immediately, take Mimi back, and force the impostor out the door.
9 Reported Neighborhood blackout. Overhead lights and televisions go out. Use the camera flash to see. A reported text from the building manager says the blackout lasts until morning. Keep babies near the nursery and catch anyone crawling toward the gate.
10 Reported Threatening texts that include photos of the babies. A horned baby gets inside. Drag the horned baby to the quarantine pen. Do not follow a text that asks you to bring a baby outside.
11 Reported Black sludge moves toward the nursery rug. Officer Yoyo returns. A tall shadow stands in the doorway. Shut the doors on the officer. Flash or beam the shadow. Keep the sludge off the babies by washing stains and wiping the floor.
12 Reported A unicorn-horn baby on the bed and clones on the living-room sofa. Cage the horned impostor, avoid the shadow in the kitchen hallway, repair the living-room TV if that prompt is up, feed the remaining babies, put them in cribs, and start the sleep music. The walkthrough calls this the survivor ending.

Every day, regardless of the number

Feed, change, wash, play, and sleep the real babies. Close doors. Empty trash outside when the can is full. Quarantine extras. Heal with light when the objective says so. The day number is a label. The objective text is the instruction.

FAQ

Frequently Asked Questions

What is Clone Baby Care (Anomaly)?

It is a free Roblox survival game by Oddbaby Studio. In Story Mode you feed, bathe, and put five babies to bed while something in the dark interferes. Escape Mode puts you in the role of a baby leaving a cloning lab.

Are there working codes?

No code for this game has been published, and no code-entry button has been confirmed. Codes for Clone Simulator belong to a different game and will not work here.

Which class should I buy first?

Babysitter is the cheapest care upgrade at 400 Baby Coins. Save for Detective at 800 Baby Coins if fake babies and strangers are what end your runs. Compare prices on the class pages before you spend, because Exorcist has conflicting listed prices.

Does the story stop on a fixed day?

One full walkthrough reports a survivor ending after Day 12. Players have also described runs that continued past 30 days and past 100 days. Follow the objective on your screen rather than assuming every server ends on the same day.